![]() ![]() ![]() Another is the time it takes to render an animation several times – as if one pass doesn’t take long enough already. There are several drawbacks to this approach: for one, a lot of render waste will accumulate for the images you don’t want to include in the final animation. This means that you have to render your sequence from all camera angles and then employ an editing application to stitch your shots together. When you’re rendering a multi-camera animation, chances are you want to change shots from one camera to another.
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